Electronic Arts Stock Net Income
| EA Stock | USD 204.78 0.51 0.25% |
By evaluating key metrics such as revenue growth, profitability, cash flow trends, and balance sheet strength, investors can better assess Electronic Arts' long-term financial health and intrinsic value.
| Last Reported | Projected for Next Year | ||
| Net Income | 1.1 B | 1.2 B | |
| Net Income Applicable To Common Shares | 922.3 M | 612.1 M | |
| Net Income From Continuing Ops | 1.1 B | 835.3 M | |
| Net Income Per Share | 4.28 | 4.49 | |
| Net Income Per E B T | 0.70 | 0.72 |
Electronic | Net Income | Build AI portfolio with Electronic Stock |
Electronic Arts Company Net Income Analysis
Electronic Arts' Net income is the profit of a company for the reporting period, which is derived after taking revenues and gains and subtracting all expenses and losses. Net income is one of the most-watched numbers by money managers as well as individual investors.
Current Electronic Arts Net Income | 1.12 B |
Most of Electronic Arts' fundamental indicators, such as Net Income, are part of a valuation analysis module that helps investors searching for stocks that are currently trading at higher or lower prices than their real value. If the real value is higher than the market price, Electronic Arts is considered to be undervalued, and we provide a buy recommendation. Otherwise, we render a sell signal.
Electronic Net Income Driver Correlations
Understanding the fundamental principles of building solid financial models for Electronic Arts is extremely important. It helps to project a fair market value of Electronic Stock properly, considering its historical fundamentals such as Net Income. Since Electronic Arts' main accounts across its financial reports are all linked and dependent on each other, it is essential to analyze all possible correlations between related accounts. However, instead of reviewing all of Electronic Arts' historical financial statements, investors can examine the correlated drivers to determine its overall health. This can be effectively done using a conventional correlation matrix of Electronic Arts' interrelated accounts and indicators.
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Because income is reported on the Income Statement of a company and is measured in dollars some investors prefer to use Profit Margin, which measures income as a percentage of sales.
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Electronic Accumulated Other Comprehensive Income
Accumulated Other Comprehensive Income |
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Based on the recorded statements, Electronic Arts reported net income of 1.12 B. This is 29.73% lower than that of the Entertainment sector and significantly higher than that of the Communication Services industry. The net income for all United States stocks is 96.33% lower than that of the firm.
Electronic Net Income Peer Comparison
Stock peer comparison is one of the most widely used and accepted methods of equity analyses. It analyses Electronic Arts' direct or indirect competition against its Net Income to detect undervalued stocks with similar characteristics or determine the stocks which would be a good addition to a portfolio. Peer analysis of Electronic Arts could also be used in its relative valuation, which is a method of valuing Electronic Arts by comparing valuation metrics of similar companies.Electronic Arts is currently under evaluation in net income category among its peers.
Electronic Arts ESG Sustainability
Some studies have found that companies with high sustainability scores are getting higher valuations than competitors with lower social-engagement activities. While most ESG disclosures are voluntary and do not directly affect the long term financial condition, Electronic Arts' sustainability indicators can be used to identify proper investment strategies using environmental, social, and governance scores that are crucial to Electronic Arts' managers, analysts, and investors.Environmental | Governance | Social |
Electronic Arts Institutional Holders
Institutional Holdings refers to the ownership stake in Electronic Arts that is held by large financial organizations, pension funds or endowments. Institutions may purchase large blocks of Electronic Arts' outstanding shares and can exert considerable influence upon its management. Institutional holders may also work to push the share price higher once they own the stock. Extensive social media coverage, TV shows, articles in high-profile magazines, and presentations at investor conferences help move the stock higher, increasing Electronic Arts' value.| Shares | Independent Franchise Partners Llp | 2025-06-30 | 3.4 M | Ubs Asset Mgmt Americas Inc | 2025-06-30 | 3.1 M | Northern Trust Corp | 2025-06-30 | 2.9 M | First Trust Advisors L.p. | 2025-06-30 | 2.4 M | Dimensional Fund Advisors, Inc. | 2025-06-30 | 2.4 M | Arrowstreet Capital Limited Partnership | 2025-06-30 | 2.4 M | Fidelity International Ltd | 2025-06-30 | 2.2 M | Massachusetts Financial Services Company | 2025-06-30 | 2.2 M | Aqr Capital Management Llc | 2025-06-30 | 2 M | Vanguard Group Inc | 2025-06-30 | 28.4 M | Blackrock Inc | 2025-06-30 | 26.7 M |
Electronic Fundamentals
| Return On Equity | 0.13 | ||||
| Return On Asset | 0.0627 | ||||
| Profit Margin | 0.12 % | ||||
| Operating Margin | 0.11 % | ||||
| Current Valuation | 51.78 B | ||||
| Shares Outstanding | 250.11 M | ||||
| Shares Owned By Insiders | 0.20 % | ||||
| Shares Owned By Institutions | 99.80 % | ||||
| Number Of Shares Shorted | 6.54 M | ||||
| Price To Earning | 40.12 X | ||||
| Price To Book | 8.51 X | ||||
| Price To Sales | 7.03 X | ||||
| Revenue | 7.46 B | ||||
| Gross Profit | 5.74 B | ||||
| EBITDA | 2.02 B | ||||
| Net Income | 1.12 B | ||||
| Cash And Equivalents | 1.87 B | ||||
| Cash Per Share | 6.79 X | ||||
| Total Debt | 2.22 B | ||||
| Debt To Equity | 0.28 % | ||||
| Current Ratio | 1.34 X | ||||
| Book Value Per Share | 24.06 X | ||||
| Cash Flow From Operations | 2.08 B | ||||
| Short Ratio | 1.79 X | ||||
| Earnings Per Share | 3.44 X | ||||
| Price To Earnings To Growth | 2.08 X | ||||
| Target Price | 202.36 | ||||
| Number Of Employees | 14.5 K | ||||
| Beta | 0.76 | ||||
| Market Capitalization | 51.22 B | ||||
| Total Asset | 12.37 B | ||||
| Retained Earnings | 6.47 B | ||||
| Working Capital | (183 M) | ||||
| Current Asset | 4.35 B | ||||
| Current Liabilities | 2.42 B | ||||
| Annual Yield | 0 % | ||||
| Net Asset | 12.37 B | ||||
| Last Dividend Paid | 0.76 |
About Electronic Arts Fundamental Analysis
The Macroaxis Fundamental Analysis modules help investors analyze Electronic Arts's financials across various querterly and yearly statements, indicators and fundamental ratios. We help investors to determine the real value of Electronic Arts using virtually all public information available. We use both quantitative as well as qualitative analysis to arrive at the intrinsic value of Electronic Arts based on its fundamental data. In general, a quantitative approach, as applied to this company, focuses on analyzing financial statements comparatively, whereas a qaualitative method uses data that is important to a company's growth but cannot be measured and presented in a numerical way.
Please read more on our fundamental analysis page.
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Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth (0.51) | Dividend Share 0.76 | Earnings Share 3.44 | Revenue Per Share | Quarterly Revenue Growth (0.09) |
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.