Electronic Total Other Income Expense Net from 2010 to 2026

0IFX Stock   204.56  0.36  0.18%   
Electronic Arts Total Other Income Expense Net yearly trend continues to be comparatively stable with very little volatility. Total Other Income Expense Net is likely to outpace its year average in 2026. From the period from 2010 to 2026, Electronic Arts Total Other Income Expense Net quarterly data regression had r-value of  0.61 and coefficient of variation of  246.82. View All Fundamentals
 
Total Other Income Expense Net  
First Reported
1989-12-31
Previous Quarter
M
Current Value
-12 M
Quarterly Volatility
14.5 M
 
Oil Shock
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid
Check Electronic Arts financial statements over time to gain insight into future company performance. You can evaluate financial statements to find patterns among Electronic Arts' main balance sheet or income statement drivers, such as Depreciation And Amortization of 429.9 M, Total Revenue of 9 B or Gross Profit of 7.1 B, as well as many indicators such as . Electronic financial statements analysis is a perfect complement when working with Electronic Arts Valuation or Volatility modules.
  
This module can also supplement various Electronic Arts Technical models . Check out the analysis of Electronic Arts Correlation against competitors.
For more information on how to buy Electronic Stock please use our How to Invest in Electronic Arts guide.

Latest Electronic Arts' Total Other Income Expense Net Growth Pattern

Below is the plot of the Total Other Income Expense Net of Electronic Arts over the last few years. It is Electronic Arts' Total Other Income Expense Net historical data analysis aims to capture in quantitative terms the overall pattern of either growth or decline in Electronic Arts' overall financial position and show how it may be relating to other accounts over time.
Total Other Income Expense Net10 Years Trend
Slightly volatile
   Total Other Income Expense Net   
       Timeline  

Electronic Total Other Income Expense Net Regression Statistics

Arithmetic Mean20,705,147
Geometric Mean26,186,517
Coefficient Of Variation246.82
Mean Deviation44,489,014
Median600,000
Standard Deviation51,104,627
Sample Variance2611.7T
Range150.6M
R-Value0.61
Mean Square Error1755.1T
R-Squared0.37
Significance0.01
Slope6,155,760
Total Sum of Squares41786.9T

Electronic Total Other Income Expense Net History

2026102.6 M
202597.8 M
202485 M
202371 M
2022-6 M
2021-48 M
2020-29 M

About Electronic Arts Financial Statements

Electronic Arts shareholders use historical fundamental indicators, such as Total Other Income Expense Net, to determine how well the company is positioned to perform in the future. Although Electronic Arts investors may analyze each financial statement separately, they are all interrelated. The changes in Electronic Arts' assets and liabilities, for example, are also reflected in the revenues and expenses on on Electronic Arts' income statement. Understanding these patterns can help investors time the market effectively. Please read more on our fundamental analysis page.
Last ReportedProjected for Next Year
Total Other Income Expense Net97.8 M102.6 M

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Additional Tools for Electronic Stock Analysis

When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.